SFX Machine Pro
SFX Machine Pro User Guide [.pdf]Many of the questions you might have are answered on the Frequently Asked Questions page. You might also want to consult the Tech Support and System Requirements pages.
Spectral Machine
Spectral Machine User Guide [.pdf]SFX Machine RTMany of the questions you might have are answered on the Frequently Asked Questions page. You might also want to consult the Tech Support and System Requirements pages.
SFX Machine RT comes with a Read Me file that explains how to install and use the software. Due to the simplicity of its interface, no user manual is necessary. Many of the questions you might have are answered on the Frequently Asked Questions page. You might also want to consult the Tech Support and System Requirements pages.
SFX Machine (Premiere Format)
Some sample chapters from the original SFX Machine manual, in .html format:
Other Articles
"The Loudness War: Do Louder, Hypercompressed Recordings Sell Better?"
Journal of the Audio Engineering Society, Vol. 59, No. 5, May 2011."Yes, and: Acceptance, Resistance and Change in Improv, Aikido and Psychotherapy,"
pre-publication, 2013."The Loudness War: Background, Speculation and Recommendations"
Presented at the 2010 Audio Engineering Society Convention in San Francisco."The Non-flat and Continually Changing Frequency Response of Multiband Compressors"
Presented at the 2010 Audio Engineering Society Convention in San Francisco."Metrics for Quantifying Loudness and Dynamics" [.pdf]
(September 2010, originally intended as part of the Loudness War paper.)"Fixing the Phantom Center: Diffusing Acoustical Crosstalk" [.pdf]
Presented at the 2009 Audio Engineering Society Convention in New York.
"Frequency-Domain Two- to Three-Channel Upmix for Center Channel Derivation and Speech Enhancement" [.pdf]
Presented at the 2009 Audio Engineering Society Convention in New York."Frequency Domain Artificial Reverberation using Spectral Magnitude Decay" [.pdf]
Presented at the 2006 Audio Engineering Society Convention in San Francisco."Automatic Long-Term Loudness and Dynamics Matching" [.pdf]
Presented at the "Production and Studio Issues" session I chaired at the 2001 Audio Engineering Society Convention in New York."Music and Consciousness"
Update of a 1977 paper written for a Physics of Music course."Using Voice to Bring Game Characters to Life"
Written with Wally Fields in 1995 for the Computer Game Developer's Association."Coping with Speech Noise in the Modern Workplace"
White paper for ChatterBlocker."Learning to Tune out Distraction"
White paper for ChatterBlocker.
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